Archives for posts with tag: prototype

FEW CHANGES WERE MADE TO PULL YOURSELF TOGETHER since the original iterations. I made the piece slightly larger and stitched a rib to allow for a better hood shape while also further referencing straight jacket sleeves. Of all the pieces made, this was the most painless.

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PULL YOURSELF TOGETHER INITIALLY STARTED AS A COCOON called You Need a Hug. This concept gained no traction once I realized its limitations. Looking at the existing family of objects, I was missing a piece which reflected personal space and potential for empowerment. Drawing inspiration from straight jackets (feeling “crazy” or perceived to be so), this piece needed to address possibilities of control. Once I did my second Series of Screen for Interaction, everything fell into place. The brilliant thing about a voluminous scarf is that it can be worn so many different ways; this adaptability perfectly reflects the elusive states of depression, to feel withdrawn one moment and brave in another.

UPDATE: Click here to see Part 2 of the process

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I WANTED SNAP OUT OF IT TO DO TOO MANY THINGS, I had to make some sacrifices to keep my sanity. My top priority was to have this as a transformative piece. It is a piece about the transitions and healing experienced with depression. The piece had to consciously reflect fragility and change through the crisp nature of the porcelain. It needed to be something to be broken down several times, so a large neck piece felt like an obvious route. Each time a piece is broken off, the piece can be restrung as a new piece.

Finding Form

Foamcore Prototypes

Making the Mold

Making the Form

Making the Form 2

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Bisqued Pieces

WORKING TO THE FINAL PROTOTYPE OF CHIN UP, BUTTERCUP, there were many changes and challenges I faced. The consensus from the first semester was to exaggerate the “chin up” much more. I had played around with making the knit higher to cover the face and longer to become more layered (but this was too similar to the aesthetic of Pull Yourself Together).

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Eventually I came around to making the “neck brace” element as a separate piece from the scarf as means of  pushing the notion of disguise. The user would then be able to wear each piece separately or together. The brace portion is made from vegetable tan leather, molded to fit comfortably under the chin. It snaps together at the back; the tighter the snap, the more restrictive the head movement and higher the chin. I also decided to reduce the gauge of the knit to look more commonplace, but with metal toggles that reference something more medical.

Foam Prototype

Molding Leather 1st Attempt

Knit Close Up

Snaps

Neck Brace

Completed Snaps

Chin Up, Together

SNAP OUT OF IT GAVE ME THE MOST GRIEF because I had big ideas with dead ended outcomes. I definitely made the most prototypes for this concept, hoping that a miracle would happen and I would know which direction to move towards. This concept started as breakable jewelry that embraced the beauty in destruction. I kept thinking about breaking bones; relating physical pain with mental pain. The work was highly influenced by my Series of Screens for Interaction, where breaking was this act of catharsis. I tried to capture this with hidden layers of coloured porcelain slip, bone-like aesthetics, notions of medical bracelets (how you have to cut them to get them off), but I kept struggling with the result- once you break it, then what? Is there a way you can reattach it or does it just lay there in pieces? Can you give it to someone like a friendship bracelet? Too many questions to answer.

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UPDATE: Click here to see Part 2 of the process

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